OFFICIAL CODEX

Rules of Engagement & Code of Conduct

Ensuring a fair, challenging, and ethical environment for all participants.

1. General Ethics & Fair Play

  • Target Scope: Attacking infrastructure outside the explicitly provided target domains/IPs is strictly forbidden.
  • Denial of Service (DoS): Do not generate high-volume traffic or stress-test backend servers. Rate limiters and automated WAF tripwires will ban offending participants.
  • Zero Flag Sharing: Sharing flags, solution hints, or private payloads between competing teams will result in immediate disqualification and reporting to your academic dean.

2. Team Constraints & Eligibility

  • Team Limits: Minimum 1 and Maximum 4 members per squad.
  • Student Credentials: All team members must be enrolled students with a valid collegiate registration/roll number.
  • Team Captaincy: The squad captain controls roster invites, kicks, and official writeup submissions.

3. Dynamic Scoring Engine

  • Score Decay: Initial points decay progressively as more teams solve the target.
  • Tie-Breaking Logic: If two teams tie on final points, the team that reached the tied score earlier in time will take precedence on the leaderboard.
  • Scoreboard Freeze: The leaderboard freezes 2 hours prior to the 10-hour CTF conclusion.